Devlog #1: 9 to 5 (Launch and playtest)


Whoa! So glad to launch this and to see it received so well!

I loved the idea of chorrijuegos as soon as I came across Asaltadores Del Rol's JAM. From the blog:

A lot of times we need to disconnect, stop being an important person shouldered with a mission, and instead be a goblin who wants to compete in a bicycle race without wheels. Chorrijuagos are a breath of fresh air between all the seriousness, all the lore, all the rules and all the campaigns. Wildness is our right! It's been said we shouldn't be so previous about balance in our dice rolls, but in these games you don't even think about them. Chorrijuegos have broken with gamer theory and couldn't care less what it has to say, because nothing will come of these endless and absurd debates. Ballance? Health points? Is 1d20 better than 2d10? WHO CARES? 

And from the jam itself:

This JAM is a call for the absurd, the unplayable, the strangest and most absurd ruled you've ever created. It's a call to create with total freedom. We want silly games, wierd games, that no publisher would understand. WE WANT SILLY-ASS GAMES!

[...]

Chorrijuegos can be one page, half a page, or 100 pages, have a horrible layout, with or without dice, with cards, with cloves of garlic, with socks... Anything you come up with is entirely welcome. And no one can judge you because every game submitted here will be just as stupid!

(Excuse the translations.)

After seeing Subway Dark, as a New York native, I was inspired to create something for this jam that involved being in the real world, interacting secretly with a layer, like an AR game but the headset is just your own actual head. Maybe it's a LARP/RPG mix, a LARPG.

It was the Minimalist TTRPG Jam 4 from Binary Star Games, though, that provided the impetus for me to get started. It wasn't just that the layout was helpful in the practicalities of playing -- the rule book needed to be something you could pull up inconspicuously on a phone, for example -- the whole minimalist thing really appealed to me in creating a game with no external supplies, something you can try to hold entirely within your mind.  Combined with the chorrijuegos ethos, it didn't really have to make a lot of sense!

I've playtested it myself a few times already, and there's some stuff I think I'd like to refine. Above all else, I find it hard to keep the game aloft in my brain; the pressure of actually commuting makes it difficult to stay focused on the rules. Has anyone given it a try?

P.S.  
As @matesymazmorras.bsky.social pointed out, the thumbnail image for the game here is, in fact, the Buenos Aires subte.

Files

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CommuterCombat_GRex_v1.html 24 kB
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