you know and now you cannot not know (Launch!)


Stoked to kind of announce the launch of this game, which is my first really foray into designing an interactive experience. It's based on a freelance gig I not so long ago, and an arguably silly thought experiment that nevertheless seems to have large chunks of the tech world in its talons. I made this for a class taught by yesalex and I'm stoked to share it.

Tell me what you think!

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