Devlog #1: Habemus Papam


Okay!

So in keeping with Continue Your Game: The Jam, I'm writing to "keep a series of regular devlog posts on it about [my] progress." I started working on this game for Côme Martin's Pope game jam a few months ago, and just couldn't work out the mechanics I wanted in time. I knew I wanted players to roll for the kind of prayer sent up and then roll again for the kind of "miracle" the petitioner received, and I knew I wanted to work out  a way where all the players were trying to convince another player, either by collaborating or working individually, but that last part is sort of eluding me. 

I think I may crib from my game Amontillado, and have the players' dice against the Old Pope rolling two, since the story of a miracle strains credibility by its very nature, so it's more likely that the Old Pope (the GM) would win and not believe ... but that feels like only a part of it.

Anyway, I'm still noodling away on this! What are your favorite storytelling games? Where have you seen mechanics like this work at all?

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